The Division and It’s Beautiful Environment
March 11, 2016
Tom Clancy’s The Division is yet another good looking shooter from Ubisoft productions. After the release of Tom Clancy’s Rainbow Six Siege was a great 5v5 online success, not many knew how they could top that progressive shooter game.
In The Division, multiplayer plays a huge part of the campaign mode. In the desrted Darkzone of NYC, we find those looking to help, and those looking to kill. It’s all up to the player how he plays. One day he could be helping civilians to camp or fellow online players to take down some NPCs (non-player characters).
But for those looking for trouble have a lot to bargain for. Each time they kill marked online player who is ‘good’ they are added to a time as a bad guy. If they are killed within this time, they will drop more loot off their dead character than if they were being a good character helping others. This penalty helps enforce good intention online players separated themselves from traders.
From what I heard, the campaign mode is not the best plot nor the most creative. BUT, the multiplayer mode and the customization of one’s character and weapon, as well as the graphics and 1:1 scale NYC, its well worth the $60.
I’m kind of biased as I run a fansite and am currently in love with the game. But I definitely agree with multiple parts of this review. One aspect that I really enjoy is the whole dark zone aspect. The tense and crazy atmosphere of wondering if the person you’re running next to is going to go rogue… it’s great haha. The only thing I was minorly disappointing about was the character creation options… I keep seeing the same goofy dude running around. I also notice it with weapon and gear vendor NPC’s… you’d think with such a big great game like this, they could’ve at least made unique NPC’s for each vendor.. especially considering that isn’t even THAT much vendors in the game.